Today in the first part of the lesson with Liam, we had to design some unique characters that we wanted to take forward to use on our platform game,
We got given some choices that we could chose from, the characters we could chose from where either-
- Robot
- Mammal
- Warrior Princess
the platforms we got to chose from where -
- A world covered in 90% water
- A world were trees can talk
- A world covered in ice-cream
and finally the missions -
- Save the prince/princess
- Dispose of the evil wizard
- Bring down the powerful corporation
I decided I was going to make a short of robot that was going to be based on getting pasted each level without falling into the water, my platform includes, talking trees. These trees are there to try and distract you by talking to you and giving you usefulness tips and advice. To pass the levels you have to try and get to the other side of the platform and get onto the small platform based on the end of the each level where it will contain a flag that you have to jump on top of that will transport you to your next level, the levels get harder as you keep going and things tend to happen, some of the tiles that you used to keep yourself up of the water, have a certain amount of time that you can stand on them and will break when they have been stood on for too long,this way it will make you move faster, things will start to jump out and try and kill you, therefore you have to move fast but think and use some of your techniques that you will be given. - some of these techniques will be, -shooting the objects so they disappear this will give you more points, freezing them, this will freeze them for no longer than 3 seconds so you can try and get by. You get 6 lives before then having to resume back to the very beginning.
These were the characters that I drew and a basic platform that I decided -
In the second session, we then had to but the characters and the platform together and come up with a basic example of your game.
To start of with, I drew my main character in a larger form -
I then did a example of my game on it's first level which is basically the easiest level and labelled all the information on there to help you play the game, here is level one,
On the first level, as you can see you are in the tree, on a small platform this is where you start, the aim of the game is to try and get to the other side where the flag is to move onto the next level, this may sound simple but some obstacles gets in your way when you move up levels, in the first few levels the only thing you need to watch, is some of the stepping stones are cracked therefore when stepping on them you can only be on them for a short period of time before they then break, this will make you move faster and think about where you are moving.
Moving onto a few more levels, I made an example of a harder level, level 10.

This level is where it starts getting hard and more obstacles get in your way, as like the first level you begin in the tree, along the way to this level you gain special powers for example, double jump, shooting, invisibility.. these you only get to use a handful of times so you have to be careful where and when you are using them, but on certain levels, there is a chest at the end of the level - near the flag that gives you more powers, but you never know what they are going to be until you finish the level. On these harder levels, I have added an extra character to make it more tricky, this character tries and distracts you by throwing things at you that either make you smaller or makes your powers go away if you are using any at the time. The other thing that is harder is some of the stepping stone will be now moving from left to right, therefore this will make it harder to try and get onto the stepping stones and may kill you several times before completing the level.